# Q Layers

Rough Draft: All the ideas on Q layers are yet to be posted. We are taking our time here. In our view, if the Q idea is to be a complete idea, the dynamics between Q layers need to be fundamentally sussed out. This is a work in progress. Below are some basic ideas. We look forward to any input. This is where it gets fun!

Before reading, it’s necessary to review all intro  pages

The basic idea is that Dynamical Contexts form on different timelines modified by the occurrent timeline. This forms a dynamic hierarchy of contextual scripts. ###### Q Hierarchies and layers

Q Axiomatic form…

• State: Self(x) → World(x)
• Mode: World(x) → Self(x)

Basic Q Format: Modes correspond with predicate variables and states correspond with subject variables. Q predicates and subjects are referred to as suppositional-content and not  sentential-content. Brackets used to represent Q-units.

• P = mode
• (x) = state
• [P(x)] = a mode & State hemisphere

Subsets are conditional, supersets are coherent: Below is a way to think about the categorical differences between the two quadranym ontologies. Representations of quadranyms are presented in first order logic form. (note: propositional logic formality can also be used for ontological specify-content methods, beyond the scope of this post)

Content Example: Ontological hemispheres of Q space

• Space Active Ontology: [Infinite (void)]
• Space Passive Ontology: [Finite (between)]

Spatial/Temporal Type Hierarchical Expression: The polynym is the set of of topics (7 Rank polynym i.e., settenym). The quadranym is the fundamental paradigmatic expression of those topics. As a program each rank can then form a discreet script.

1. ∀(x) space(x) ⟹ [Infinite(void)  Finite(between)(x)]
2. (∀x) distance(x) ⟹ [Far(position) Near(relation)(x)]
3. (∀x) direction(x) ⟹ [From(position) To(relation)(x)]
4. (∀x) door(x) ⟹ [Open(passage) Close(barrier)(x)]
5. (∀x) container(x) ⟹ [Out(empty) In(full))(x)]
6. (∀x) energy(x) ⟹ [Active(motion) Passive(matter)(x)]
7. (∀x) time(x) ⟹ [Future(present)  Past(event)(x)]

Q Hemispheres in brackets…

• Subjective Hemisphere: [Potential/Active (actual/active)]
• Objective Hemisphere: [Actual/Passive (potential/passive)]

Hemispheres: Active content seeks to correlate with passive content.

• Seek:[Active(x) <find>Passive(x)]<find>[Active(x)]<find>[?]

Q-cycles: Consider the illustration below, different levels or layers are brought together into one vision, eat fish. Granular Time Line Ranks of Contextual Rate Cycles is to fulfill Larger Purpose. Below we use six (polynym) layers as a normalized hierarchical structure. The structure as a system includes both, the environment and the organism.

1.14 To move content forward Meta-Dimensional Roles (M-Roles) cycle on all levels with each level moving content at it’s own cycle rate. Below in slide 1.15 content is moved by a level called the motivate level of the hierarchical structure, 1.14. Hierarchical structure or layers are not fixed allowing time lines to move at a rate that suits the content.

Consider Illustration below…

• Choice depends on ecologically driven organismic responses that are controlled by one’s current skill to achieve potential states in the world.

For example, the King Fisher below (1.15) dives when the world communicates that it is aligned optimally with King Fishers skills so to achieve optimal physical states and accomplish its goal. The bird does not need to reflect on each maneuver as a unit of thought since the skill is simply a reaction attuned to its environment.

1.15 Layers: The Polynym represents layers. Layering is a strategy, it is essentially the system analyzing and dividing up the procedures so it’s easier to process. Quadranym M-Roles of scripts prescribes a hermeneutic type reciprocity (cf, Heidegger). In our approach, content is a linear development, where, the associated Meta-Dimensional Roles are circular. The idea illustrates that for any given goal several layers are triggered to occur simultaneously at different discreet rates of context. Any conceptual understanding will have any number of timeline layers. Lower rates of change achieve a higher hierarchical status. (Note: Scripts can run all information on a single time line forgoing simultaneous functions but still retain the potential of layering.)

Polynyms: Polynyms can refer to words of a situational cluster or can be words of a list, part type or kind. Like quadranyms, polynyms can refer to words as having dimensions. Polynyms are superordinate categories able to subsume concepts. Any number of dimensions are referred to as polynym dimensions. Each layer in the illustrations above refers back to a single polynym concept that we can call,  fishing.

Hierarchical arrangements of polynym dimensions: If nine polynyms are used then it is a “nononym”.

Hierarchical Dynamics: Quadranym/Polynym hierarchical structures are dynamical and not fixed, can become normalized over time.

• Liminal Flux Points (LFP): refers to dynamics between frames of scripts.
• Liminal Apex Points (LAP): refers to dynamics between hierarchical layers.

Next Example: General Embodied Position Transitions In A House Script:

Pseudo M-Role-Code & Scripts: The space of a house are subsumed scripts in a hierarchical arrangement. To provide meaningful scripts in hierarchies is done by coordinating the following two commands…

• <find> search-attitude: form Script = New Quadranym Unit
• <over> search-aptitude: form Hierarchy = Add To Polynym Frame

IF  <find> THEN cycle M-roles for content. IF <over> THEN form New Hierarchical Rank.

• Content finds its way through the different levels of scripts to settle or be shifted around to fit the general script topic. Keep in mind that hierarchies enable simultaneous scripts or functions. Certain functions are unable to run simultaneously. Again, all information can be retained in one long linear script when not running simultaneously.

Hemispheres form scripts: This next representation is a Q specific pseudo code for programing. (subject/states will use special parentheses ❨❩ when increasing variables)

• Active Ontology: [Mp(x)Sa(x)] = Subjective:[Potential(x)actual(x)]
• Passive Ontology: [Ma(x)Sp(x)] = Objective:[Actual(x)potential(x)]

Prime Variables:

• more experience necessary:[Mp(x)Sa(x)]
• no more experience necessary:[Ma(x)Sp(x)]

Script (Q pseudo code) example…

• Seek:[Mp(x)Sa(x)]<find>[Ma(x)Sp(x)]<find>[Mp(x)❨Sa(x)❩]<find>[Ma(x)❨Sp(x)❩]<stop>

Prime Experiential Monad: A Self moving Between Rooms of a house (generic script)

• Prime:[Mind(x)self(x)]<find>[Body(x)world(x)]<loop>

<over>

Space is Space is Space: There are many things to know about space and many ways to describe the things known about a place in space. The dimensions represent roles that different words play to make sense of things, such as, a general spatial sensibility of being anywhere, for instance, in a room of a house. Q Reference Frame: Consider the reference frame illustration above, because of the singular nature of void as space, it is the zero point of reference, where, between as space has a multiplicity of potential reference points.

• zero-point words from inside a Q-unit are, coherent-bias terms, while, outside a Q-unit zero-points are the naive-standpoint.
• A zero-point is being general/singular space that transforms to become specific/multiple space (i.e., Sa → Sp). This is always the case.

The Q Unit Process:

• State Process: state cycles: FROM being TO becoming
• Mode Process: mode cycles: FROM action TO reaction

A Place In A Space: What we know of a space such as, house, is to know that one can be in that space and one can be between places in that space. Positions of a place in a space has a granularity of finite measure and we can say, rooms are a level of finite measure.

1. Motivation:[Act(x)urge(x)]<find>[React(x)resolve(x)]<over>ELSE<find>

2. Intentional:[Plan(x)desire(x)]<find>[Goal(x)belief(x)]<over>ELSE<find>

3. Modal:[General(x)necessary(x)]<find>[Specific(x)possible(x)]<over>ELSE<find>

4. Quantity:[Singular(x)whole(x)]<find>[Multiple(x)separate(x)]<over>ELSE<find>

5. Spatial:[Infinite(x)void(x)]<find>[Finite(x)between(x)]<over>ELSE<find>

6. Container: [Out(x)empty(x)]<find>[In(x)full(x)]<over>ELSE<find>

7. Transit: [Unobstruct(x)locomotion)(x)]<find>[Obstruct(x)environment(x)]<over>ELSE<find>

8. Habitation:[House(x)enter(x)]<find>[Rooms(x)exit(x)]<over>ELSE<find>

9. Door:[Open(x)passage(x)]<find>[Close(x)barrier(x)]<find>ELSE<stop>

###### Polynym n-nyms
• mononym
• bionym
• trionym
• tetranym (quadranym used to identify units?)
• pentanym
• hexanym
• septanym
• octanym
• nonanym
• decanym
• hendecanym
• dodecanym
• tridecanym